These are some of the characters I had created during my time in Snowprint Studios for the game The Legend of Solgard. I had a blast working at these characters , working from the concepts to craft some fairly lowpoly meshes and handpainting the color maps . The procedure was painting the diffuse over the low poly geometry using a baked AO (low to low) with some added gradients. Maps were painted in 1k but compressed to 512 sq (or even 256 depending..) in the fbx exporting. More of these to come.
Update, animated in game cycles of these characters and more by the amazing Julius Liubertas for Legend of Solgard game at this link. https://dribbble.com/julius_liubertas