These are screenshots from the last the level and main menu of The Assembly VR game.
As environment artist I had worked at this piece from the blockout. The description of the level was a mix btween aseptic human trial maze and grandiose director office, all inside a bunker. For the director office I opted to craft some new materials and props blending between rough industrial concrete and glass ceramic panels along with minimalist furniture from the game library. For the maze I used textures and props from previous levels to dress up areas according to the test, hospital, bank, office, waiting area and corridors. Bank panels and hospital corridor's set of textures were created specifically to these areas along of some frankestenig of the electrical props such switches and volt machine. Lighting pass had been focused in creating moods depending of the area of the test and giving a grand touch to the director room and corridors.